Detaljer för Patch 2.1.1
Patch 2.1.1 (som släpps natten mellan tisdag-onsdag) innehåller bland annat förändringar för Kadala och enchanting av ringar och amuletter. Klicka på Läs mer för att ta del av samtliga nyheter.
Diablo III – Patch 2.1.1.27255
CLASSES
- General
- Pets
- Philosophy
- We want pet survivability to be roughly equivalent to the player that summoned them
- Many monster attacks that are intended to be avoided by players, and weren’t already dealing reduced damage to pets, now deal significantly less damage to pets
- Philosophy
- Pets
- Crusader
- Active Skills
- Shield Bash
- Can now be interrupted during the hit animation
- Shield Bash
- Active Skills
- Witch Doctor
- Active Skills
- Fetish Army
- Fetish Life has been greatly increased
- Fetish movement speed has been significantly increased
- Fetish leash range has been slightly increased
- Gargantuan
- Gargantuan is now summoned at the location of your mouse cursor
- Summon animation speed has been increased
- Spirit Walk
- No longer cancels early when the physical body that is left behind takes enough damage
- Summon Zombie Dogs
- Zombie Dog Life has been greatly increased
- Fetish Army
- Passive Skills
- Fetish Sycophants
- Fetish Life has been greatly increased
- Fetish movement speed has been significantly increased
- Fetish leash range has been slightly increased
- Fetish Sycophants
- User Interface
- Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover
- Active Skills
- Bug Fixes
- Pets are now properly affected by Shield Pylons
ITEMS
- Class-Specific Items
- Wizard
- Firebird’s Finery
- The infinite DoT debuff should now have a unique effect when it is applied
- Firebird’s Finery
- Wizard
- Legendary Gems
- Boon of the Hoarder
- The number of Gold piles that explode from enemies on kill has been reduced
- To compensate, the amount of Gold in each pile has been increased
- The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter
- The number of Gold piles that explode from enemies on kill has been reduced
- Boon of the Hoarder
- Bug Fixes
- The Moratorium secondary power can now be triggered by assists
- The Bane of the Trapped damage increase is now properly applied to Frozen enemies
- The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks
ADVENTURE MODE
- Key of Bones, Key of Gluttony, and Key of War are now group drops
- Rift Guardians and Greater Rift Guardians now drop more crafting materials
- Greater Rifts
- The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift
- Large Aqueduct and Sewer maps will no longer show up in Greater Rifts
- Kadala
- Philosophy
- While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
- As a result, we’re working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items
- The cost to purchase items from Kadala has been greatly increased
- The chance for Kadala to drop a Legendary item has also been greatly increased
- Philosophy
- Bug Fixes
- Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem
CRAFTING
- Mystic
- Enchanting
- Philosophy
- We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems
- We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets
- The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem
- Philosophy
- Enchanting
MONSTERS
- The Electrified monster affix now has a short internal cooldown
- The damage of The Butcher’s Fan of Spears attack has been slightly reduced
- The range of the Charging Beasts’ Charge attack has been slightly reduced
- Plague Nest Bats have had their health globe drop rate significantly decreased
- Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
- Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
- Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
- Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
- Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts
