Innehållet i PTR Patch 2.1.0
Patch 2.1.0 är numera LIVE på PTR-servern. Klicka på Läs mer för att ta del av listan på samtliga nyheter och förändringar i patchen.
PTR PATCH 2.1.0 – v2.1.0.25014
GENERAL
- An additional Stash Tab is now available for all players with Reaper of Souls
- Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game
- Healing Changes
- The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
- The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
- The amount of Life Regeneration and Life On Hit granted by items has been increased
- These changes apply to all items from level 1 to 70
- These changes are retroactive and will apply to existing gear
CLASSES
- Made a number of improvements to the AI of several pets:
- Pets that belong to other players will now be less visible
- Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking
- Pets affected by these improvements include:
- Call of the Ancients
- Companion
- Fetish Army
- Gargantuan
- Mystic Ally
- Phalanx
- Zombie Dogs
- Pets affected by these improvements include:
- Barbarian
- Active Skills
- Call of the Ancients
- Ancients should now more reliably hit moving targets
- Korlic’s Furious Charge ability now deals damage to enemies he passes through
- Mawdawc’s Seismic Slam ability now has a small knock up effect instead of the knock back
- Skill Rune – Duty to the Clan
- Has been redesigned
- Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds
- Chilled enemies have a 10% increased chance to be critically hit
- Damage type changed from Physical to Cold
- Has been redesigned
- Bug Fixes
- Fixed an issue that could sometimes cause the ancients to never use their bonus abilities
- Fixed an issue that allowed the Ancients to snapshot attack speed when summoned
- Cleave
- Damage area has been increased from 120 to 180 degrees to more closely match the visual
- Skill Rune – Gathering Storm
- Has been redesigned
- Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds
- Damage type changed from Physical to Cold
- Has been redesigned
- Earthquake
- Weapon damage increased from 2600% to 4200%
- Skill Rune – Giant’s Stride
- Secondary tremor weapon damage increased from 160% to 200%
- Skill Rune – Molten Fury
- Weapon damage increased from 4500% to 5100%
- Furious Charge
- Weapon damage increased from 360% to 540%
- Skill Rune – Battering Ram
- Weapon damage increased from 760% to 900%
- Skill Rune – Bull Rush
- The stun has been replaced with a freeze
- Damage type changed from Physical to Cold
- Skill Rune – Dreadnought
- Damage type changed from Physical to Lightning
- Ignore Pain
- Now grants immunity to all crowd control effects while active
- Skill Rune – Bravado
- Has been redesigned
- Now increases your run speed by 40% and knocks back enemies as you run
- Has been redesigned
- Skill Rune – Contempt for Weakness
- Has been redesigned
- Now instantly heals you for 35% of your maximum Life
- Has been redesigned
- Rend
- Skill Rune – Mutilate
- Has been redesigned
- Now causes enemies Chilled by Rend to take 10% increased damage from all sources
- Has been redesigned
- Skill Rune – Mutilate
- Seismic Slam
- Will now lock on to an enemy you targeted with your mouse if you hold down the button
- Rend
- Weapon damage increased from 1000% to 1100% over 5 seconds
- Skill Rune – Lacerate
- Damage type changed from Physical to Lightning
- Skill Rune – Mutilate
- Damage type changed from Physical to Cold
- Skill Rune – Ravage
- Damage type changed from Physical to Fire
- Wrath of the Berserker
- Skill Rune – Slaughter
- Damage caused by this rune can now trigger procs
- Skill Rune – Slaughter
- Call of the Ancients
- Active Skills
- Crusader
- Active Skills
- Phalanx
- Avatar run speed increased from 100% to 200%
- Skill Rune – Bowmen
- Bug Fixes
- Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight
- Bug Fixes
- Phalanx
- Active Skills
- Demon Hunter
- Dexterity no longer grants Dodge chance
- Dexterity now grants 1 Armor per point
- Active Skills
- Cluster Arrow
- Skill Rune – Maelstrom
- Tendril weapon damage increased from 220% to 450%
- Damage type changed from Physical to Cold
- Skill Rune – Shooting Stars
- Rocket weapon damage increased from 400% to 600%
- Skill Rune – Maelstrom
- Companion
- Skill Rune – Boar Companion
- Now cleaves enemies in front of him
- Skill Rune – Boar Companion
- Entangling Shot
- Skill Rune – Chain Gang
- Damage type changed from Poison to Physical
- Skill Rune – Chain Gang
- Impale
- Weapon damage increased from 620% to 750%
- Skill Rune – Chemical Burn
- Weapon damage increased from 220% to 500% over 2 seconds
- Skill Rune – Grievous Wounds
- Additional damage on Critical Hit increased from 130% to 330%
- Skill Rune – Impact
- Stun chance increased from 50% to 100%
- Skill Rune – Overpenetration
- Damage type changed from Poison to Cold
- Multishot
- Skill Rune – Arsenal
- Rocket weapon damage increased from 160% to 300%
- Skill Rune – Arsenal
- Preparation
- Skill Rune – Punishment
- The Discipline cost has been removed
- Now has a 20 second cooldown
- Skill Rune – Punishment
- Rain of Vengeance
- Weapon damage increased from 1250% to 1500% over 5 seconds
- Skill Rune – Anathema
- Weapon damage increased from 5400% to 5800% over 5 seconds
- Skill Rune – Dark Cloud
- Weapon damage increased from 2650% to 3500% over 8 seconds
- Skill Rune – Flying Strike
- Weapon damage increased from 3200% to 3800% over 5 seconds
- Damage type changed from Physical to Cold
- Skill Rune – Shade
- Weapon damage increased from 2400% to 2800% over 5 seconds
- Sill Rune – Stampede
- Weapon damage increased from 4200% to 4600% over 6 seconds
- Rapid Fire
- Weapon damage increased from 525% to 685%
- Skill Rune – Bombardment
- Weapon damage increased from 465% to 545%
- Skill Rune – High Velocity
- Pierce chance increased from 40% to 50%
- Damage type changed from Poison to Lightning
- Skill Rune – Web Shot
- Slow duration increased from 1 to 2 seconds
- Sentry
- Weapon damage increased from 200% to 280%
- Skill Rune – Chain of Torment
- Weapon damage increased from 240% to 300% per second
- Skill Rune – Impaling Bolt
- Damage type changed from Physical to Lightning
- Skill Rune – Spitfire Turret
- Weapon damage increased from 70% to 120%
- Shadow Power
- Skill Rune – Gloom
- Damage reduction increased from 15% to 35%
- Skill Rune – Well of Darkness
- Cooldown reduced from 14 to 10 seconds
- Skill Rune – Gloom
- Smoke Screen
- Skill Rune – Special Recipe
- Cooldown has been removed
- Now reduces the Discipline cost to 10
- Skill Rune – Special Recipe
- Spike Trap
- Weapon damage increased from 250% to 340%
- Skill Rune – Echoing Blast
- Weapon damage increased from 250% to 420% per explosion
- Skill Rune – Lightning Rod
- Weapon damage increased from 280% to 500%
- Skill Rune – Long Fuse
- Weapon damage increased from 300% to 520% per explosion
- Skill Rune – Sticky Trap
- Weapon damage increased from 680% to 800%
- Strafe
- Weapon damage increased from 400% to 575%
- Skill Rune – Demolition
- Weapon damage increased from 340% to 400%
- Skill Rune – Emberstrafe
- Weapon damage increased from 80% to 185% over 2 seconds
- Skill Rune – Rocket Storm
- Weapon damage increased from 90% to 110%
- Skill Rune – Stinging Steel
- Extra damage on Critical Hit increased from 130% to 140%
- Vault
- Skill Rune – Acrobatics
- Cooldown reduced from 8 to 6 seconds
- Skill Rune – Acrobatics
- Vengeance
- Skill Rune – From the Shadows
- Damage type changed from Poison to Cold
- Skill Rune – From the Shadows
- Cluster Arrow
- Passive Skills
- Awareness
- Has been redesigned
- Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
- This effect has a 60 second cooldown
- Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
- Has been redesigned
- Perfectionist
- No longer increases your Life by 10%
- Awareness
- Monk
- Dexterity no longer grants Dodge chance
- Dexterity now grants 1 Armor per point
- Active Skills
- Crippling Wave
- Weapon damage increased from 143% to 175%
- Skill Rune – Mangle
- Weapon damage increased from 216% to 265%
- Skill Rune – Rising Tide
- Spirit generated on Critical Hit increased from 4 to 6
- Skill Rune – Tsunami
- Every third hit now also Freezes enemies for 1.5 seconds
- Cyclone Strike
- Skill Rune – Wall of Wind
- Has been redesigned
- Now Freezes enemies for 1.5 seconds after pulling them in
- Has been redesigned
- Skill Rune – Wall of Wind
- Deadly Reach
- Weapon damage increased from 109% to 120%
- Skill Rune – Foresight
- Buff duration increased from 3 to 5 seconds
- Skill Rune – Keen Eye
- Has been removed
- New skill rune added: ”Searing Grasp”
- Increases weapon damage dealt to 200%
- Skill Rune – Piercing Trident
- Chance to knock enemies up on the third hit increased to 100%
- Skill Rune – Scattered Blows
- Third hit weapon damage increased from 156% to 185%
- Skill Rune – Strike from Beyond
- Has been redesigned
- Now reduces the Spirit cost of your next Spirit spender by 8% for each enemy hit by the third hit
- Has been redesigned
- Exploding Palm
- Weapon damage increased from 1179% to 1685% over 9 seconds
- Skill Rune – Essence Burn
- Weapon damage increased from 1623% to 2620% over 9 seconds
- Weapon damage of the explosion DoT effect increased from 258% to 640% over 3 seconds
- Skill Rune – Impending Doom
- Weapon damage increased from 2149% to 3265% over 12 seconds
- Fists of Thunder
- First and second hit weapon damage increased from 122% to 255%
- Third hit weapon damage increased from 183% to 510%
- Skill Rune – Bounding Light
- Weapon damage increased from 195% to 240%
- Skill Rune – Quickening
- Spirit generated on Critical Hit increased from 4 to 6
- Skill Rune – Static Charge
- Additional weapon damage dealt to enemies affected by Static Charge increased from 125% to 180%
- Skill Rune – Thunderclap
- Shockwave weapon damage increased from 95% to 105%
- Skill Rune – Wind Blast
- Freeze duration increased from 1 to 2 seconds
- Seven-Sided Strike
- Significantly increased proc coefficient
- Skill Rune – Fulminating Onslaught
- Explosion weapon damage reduced from 977% to 877% per hit
- Significantly increased proc coefficient
- Skill Rune – Pandemonium
- Has been redesigned
- Now removes the Spirit cost and Freezes all enemies hit for 7 seconds
- Significantly increased proc coefficient
- Damage type changed from Physical to Cold
- Has been redesigned
- Skill Rune – Sudden Assault
- Weapon damage increased from 6477% to 8285%
- Damage type changed from Physical to Lightning
- Significantly increased proc coefficient
- Skill Rune – Sustained Attack
- Cooldown reduced from 17 to 14 seconds
- Significantly increased proc coefficient
- Sweeping Wind
- Weapon damage increased from 30% to 60% per stack
- Skill Rune – Blade Storm
- Weapon damage increased from 40% to 85% per stack
- Skill Rune – Cyclone
- Tornado weapon damage increased from 23% to 35%
- Skill Rune – Master of Wind
- Has been redesigned
- Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds
- Enemies cannot be Frozen by Sweeping Wind more than once every 3 seconds
- Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds
- Has been redesigned
- Tempest Rush
- Weapon damage increased from 240% to 260
- Skill Rune – Northern Breeze
- Weapon damage increased from 285% to 310%
- Wave of Light
- Skill Rune – Numbing Light
- Has been removed
- New skill rune added: ”Shattering Light”
- Frozen targets have a 20% increased chance to be critically hit by Wave of Light
- Skill Rune – Wall of Light
- Now has a 40% chance to stun enemies
- Removed knockback
- Skill Rune – Numbing Light
- Way of the Hundred Fists
- Weapon damage increased from 192% to 220%
- Removed the target cap on the third hit
- Skill Rune – Hands of Lightning
- Weapon damage increased from 429% to 490%
- Skill Rune – Spirited Salvo
- Has been removed
- New skill rune added: ”Assimilation”
- Each enemy hit by the third hit increased your damage by 5%
- Skill Rune – Windforce Flurry
- Wave of wind weapon damage increased from 191% to 285%
- Crippling Wave
- Passive Skills
- One With Everything
- Has been removed
- New passive added: ”Harmony”
- 30% of your single elemental resistances from items instead increases your resistance to all elements
- Provocation
- Has been removed
- New passive added: ”Determination”
- Your damage is increased by 4% for each enemy within 12 yards of you up to a maximum of 20%
- Relentless Assault
- New passive skill
- Available at Level 30
- You deal 20% more damage to enemies that are Blind, Frozen, or Stunned
- Seize the Initiative
- Has been removed
- Will be replaced by another passive skill in the future
- One With Everything
- Witch Doctor
- The collision boxes for the following pets have had their radii reduced
- Zombie Dogs
- Gargantuan
- Fetishes
- Active Skills
- Corpse Spiders
- Weapon damage increased from 324% to 576%
- Skill Rune – Blazing Spiders
- Weapon damage increased from 400% to 700%
- Skill Rune – Leaping Spiders
- Weapon damage increased from 383% to 646%
- Skill Rune – Spider Queen
- Weapon damage increased from 1575% to 2625%
- Fetish Army
- Skill Rune – Fetish Ambush
- Damage type changed from Physical to Cold
- Skill Rune – Fetish Ambush
- Locust Swarm
- Skill Rune – Devouring Swarm
- Has been redesigned
- Now grants 25 mana per second as long as the first enemy hit is still alive
- Damage type changed from Poison to Cold
- Has been redesigned
- Skill Rune – Cloud of Insects
- Damage type changed from Poison to Physical
- Skill Rune – Devouring Swarm
- Mass Confusion
- Skill Rune – Devolution
- Chance to summon a Zombie Dog reduced from 50% to 30%
- Skill Rune – Devolution
- Poison Dart
- Skill Rune – Flaming Dart
- Weapon damage increased from 425% to 565% over 4 seconds
- Skill Rune – Flaming Dart
- Sacrifice
- Has been redesigned
- Now sacrifices a single dog at a time
- The dog will now be thrown to you cursor location and detonates on impact
- Weapon damage increased from 185% to 1090%
- If you’re wearing The Tall Man’s Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog
- You do not gain additional damage if your giant dog represents more than 3 normal dogs
- If you’re wearing The Tall Man’s Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog
- Skill Rune – Black Blood
- Has been redesigned
- Now stuns enemies in the impact area for 3 seconds
- Has been redesigned
- Skill Rune – Pride
- Mana gained increased from 60 to 280 per dog
- Skill Rune – For the Master
- Has been redesigned
- All your dogs will now be sacrificed in a single cast for 1090% weapon damage each
- Has been redesigned
- Skill Rune – Provoke the Pack
- Has been redesigned
- Now gain 20% increased damage for 5 seconds when you sacrifice a dog
- This buff gains a stack with each cast and has a maximum of 10 stacks
- Now gain 20% increased damage for 5 seconds when you sacrifice a dog
- Has been redesigned
- Has been redesigned
- Spirit Barrage
- Skill Rune – Well of Souls
- Damage type changed from Cold to Fire
- Skill Rune – Well of Souls
- Corpse Spiders
- Passive Skills
- Circle of Life
- Chance to summon a Zombie Dog has been reduced from 30% to 15%
- Circle of Life
- The collision boxes for the following pets have had their radii reduced
- Wizard
- Active Skills
- Arcane Torrent
- Now has an initial cost of 30 Arcane Power
- Weapon damage increased from 573% to 670%
- Skill Rune – Arcane Mines
- Weapon damage increased from 688% to 825%
- Skill Rune – Death Blossom
- Weapon damage increased from 1452% to 1725%
- Blizzard
- Weapon damage increased from 807% to 910%
- Skill Rune – Unrelenting Storm
- Weapon damage increased from 1296% to 1360%
- Disintegrate
- Now has an initial cost of 30 Arcane Power
- Weapon damage increased from 511% to 580%
- Skill Rune – Entropy
- Weapon damage increased from 649% to 745%
- Energy Twister
- Weapon damage increased from 1000% to 1525%
- Skill Rune – Raging Storm
- Weapon damage increased from 1935% to 3200%
- Familiar
- Weapon damage increased from 179% to 240%
- Hydra
- Weapon damage increased from 66% to 195%
- Skill Rune – Arcane Hydra
- Weapon damage increased from 111% to 245%
- Skill Rune – Blazing Hydra
- Weapon damage increased from 108% to 185% over 3 seconds
- Skill Rune – Frost Hydra
- Weapon damage increased from 108% to 275%
- Skill Rune – Lightning Hydra
- Weapon damage increased from 138% to 305%
- Skill Rune – Mammoth Hydra
- Weapon damage increased from 178% to 400%
- Magic Missile
- Weapon damage increased from 170% to 230%
- Skill Rune – Charged Blast
- Weapon damage increased from 240% to 325%
- Skill Rune – Seeker
- Weapon damage increased from 211% to 285%
- Meteor
- Molten fire weapon damage increased from 167% to 190% over 3 seconds
- Skill Rune – Comet
- Freezing mist weapon damage increased from 197% to 224% over 3 seconds
- Skill Rune – Molten Impact
- Molten fire weapon damage increased from 549% to 625% over 3 seconds
- Ray of Frost
- Now has an initial cost of 30 Arcane Power
- Weapon damage increased from 510% to 605%
- Skill Rune – Sleet Storm
- Weapon damage increased from 375% to 455%
- Arcane Torrent
- Passive Skills
- Cold Blooded
- Bug Fixes
- Fixed an issue that could sometimes prevent skills from refreshing this skill when their Chilled duration was refreshed
- Bug Fixes
- Cold Blooded
- Active Skills
ITEMS
- A new Legendary consumable has been added
- Ramalandi’s Gift
- Use on an unsocketed item to add the maximum number of sockets that item type allows
- Ramalandi’s Gift
- Several existing Legendary items have been updated to now include a unique Legendary power
- General
- Depth Diggers
- Legendary Power added
- All resource generators deal 80-100% more damage
- Legendary Power added
- Kymbo’s Gold
- Legendary Power added
- Picking up gold heals you for an amount equal to the gold that was picked up
- Note: This power has not yet implemented
- Picking up gold heals you for an amount equal to the gold that was picked up
- Legendary Power added
- Sash of Knives
- Legendary Power added
- Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage
- Legendary Power added
- Depth Diggers
- Barbarian
- Lamentation
- Legendary Power added
- Allows Rend to be applied twice
- Legendary Power added
- Bastion’s Revered
- Legendary Power added
- Increases maximum number of Frenzy stacks to 10
- Legendary Power added
- Lamentation
- Crusader
- Angel Hair Braid
- Legendary Power added
- Allows Punish to gain the effect of all runes
- Legendary Power added
- Eternal Union
- Legendary Power added
- Increases the duration of all Phalanx Avatars by 200%
- Legendary Power added
- Angel Hair Braid
- Demon Hunter
- Flint Ripper Arrowheads
- Legendary Power added
- Ball Lightning now travels at 50% speed
- Legendary Power added
- Flint Ripper Arrowheads
- Note: Existing items will not be affected by these changes. Only new versions of the items will roll with the added Legendary power.
- General
- Class-Specific Items
- Several existing class-specific Legendary items have been updated to now include a unique Legendary power (please see above)
- Crusader
- Blade of Prophecy
- The text on this item no longer improperly states that all enemies hit by Condemn will trigger another explosion
- Blade of Prophecy
- Demon Hunter
- Embodiment of the Marauder
- (6) Set Bonus
- Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended
- (6) Set Bonus
- Natalya’s Vengeance
- (4) Set Bonus
- Cooldown reduction increased from 1 to 2 seconds per kill
- Now also triggers on assists
- (4) Set Bonus
- The Shadow’s Mantle
- (2) Set Bonus
- Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life
- This effect may only occur once every 120 seconds
- (4) Set Bonus
- Has been redesigned
- Now causes Shadow Power to last forever
- Has been redesigned
- (2) Set Bonus
- Embodiment of the Marauder
- Wizard
- Firebird’s Finery
- (6) Set Bonus
- Weapon damage increased from 300% to 2000% over 5 seconds
- (6) Set Bonus
- Firebird’s Finery
- New Seasonal Legendaries
- General
- Bottomless Potion of Rejuvination
- New Legendary Potion
- Restores 15% of your primary resource when used below 25% Life
- Krelm’s Buff Belt
- New Legendary Belt
- Grants a 20% Movement Speed bonus
- Taking damage causes you to lose this effect for 15 seconds
- Krelm’s Buff Bracers
- New Legendary Bracers
- Grant you immunity to Knockback and Stun effects
- x1_FollowerItem_Legendary_03 (Name still TBD)
- New Legendary Follwer item
- Equip on Follower: Reduces the cooldown of all Follower skills by 50%
- Bottomless Potion of Rejuvination
- Barbarian
- Remorseless
- New Legendary one-handed Mighty Weapon
- Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds
- Remorseless
- Crusader
- Amazonian Parma
- New Legendary Shield
- Allows Phalanx to summon twice as many Avatars
- Applies to all rune variants
- P1_CruShield_norm_unique_01 (Name still TBD)
- New Legendary Crusader Shield
- Removes the cooldown of Condemn
- Condemn now costs 40 Wrath
- Amazonian Parma
- Demon Hunter
- Leonine Bow of Hashir
- New Legendary Bow
- Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards
- Leonine Bow of Hashir
- Monk
- Alabaster Gloves
- New Legendary Gloves
- Increases the duration of Sweeping Wind to 1 minute
- Alabaster Gloves
- Witch Doctor
- Seasonal Legendary not yet implemented
- Wizard
- p1_Wand_norm_unique_01 (Name still TBD)
- New Wand
- Removes the cooldown of Teleport
- Teleport now costs 25 Arcane Power
- p1_Wand_norm_unique_01 (Name still TBD)
- General
ACHIEVEMENTS
- Bad Time to Be a Beast
- Number of kills required has been reduced from 500,000 to 250,000
- Bouncing from Bounty to Bounty
- Number of bounties required has been reduced from 50,000 to 5,000
- Bounty Hunter Extraordinaire
- Number of bounties required has been reduced from 100,000 to 7,500
- Bounteous Maximus
- Number of bounties required has been reduced from 150,000 to 10,000
- Death Death and More Death
- Number of kills has been reduced from 2,500,000 to 750,000
- The Million Monster Mortality
- Has been renamed to ”Killin’ It”
- Number of kills required has been reduced from 1,000,000 to 500,000
- Some Hordes
- Number of kills required has been reduced from 5,000,000 to 1,000,000
- Splinter is Coming
- Number of kills required has been reduced from 25,000 to 1,000
- Ten Grand and Counting
- Has been renamed to ”Bountiful Bounties”
- Number of bounties required has been reduced from 10,000 to 2,500
ADVENTURE MODE
- Bounties
- The following Bounties have had their gold and XP reward values decreased:
- Act I – Clear Khazra Den
- Act II – Complete event: A Miner’s Gold
- Act III – Clear Cryder’s Outpost
- Act III – Clear Forward Barracks
- Act IV – Clear Hell Rift level 2
- Act V – Complete event: The Miser
- The following Bounties have had their gold and XP reward values decreased:
- Nephalem Rifts
- The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player)
- Each player must pay the 1 Rift Fragment cost in order to enter a Nephalem Rift
- You can no longer click the Rift Obelisk to open a new rift while one is already open
- Conduit Pylon duration reduced from 30 to 15 seconds only while in a Greater Rift
- The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player)
- Bug Fixes
- Fixed an issue that allowed the matchmaking system to place players in games with open rifts where the rift guardian has already been killed
CRAFTING
- Blacksmith
- The number of Magic materials required to craft Legendary and set Bracers has been reduced from 120 to 72
- Mystic
- When Transmogrifying an item with existing visual effects into a Legendary item, the original item’s visual effects will no longer be displayed in addition to the Legendary item’s visual effects
- Torment-only Set items can now be restored to their original appearance after being transmogrified
EVENTS
- Infernal Machine
- A new reward has been added: The Hellfire Amulet
- New Legendary amulet
- Will randomly roll a passive appropriate to your class
- Available for purchase from Squirt in Act II for 5 million gold
- Requires the same materials to craft as the Hellfire Ring plus 10 additional Forgotten Souls
- A new reward has been added: The Hellfire Amulet
MONSTERS
- The Skeleton King will now drop the Leoric’s Crown the first time you kill him from level 11 to level 65
- Larvus will now also drop loot
- Bug Fixes
- Fixed an issue that could prevent some DoTs from dealing damage while Treasure Goblins were running
USER INTERFACE
- Character ”Minis” have been added to Profiles
- Added a text box to the friends list that will filter the list as you type
- Filter settings on the Clan News pane will now be saved even if you log out
- The Achievements drop down filter will now save your selection as long as you remain logged in
- Holding down Shift when comparing items will now exclude bonuses provided by sockets from the comparison
- Chat
- Messages will now convert to a whisper after space is pressed when entering a player name
- New messages will now prioritize your whisper targets if you are currently whispering someone
- A new hotkey has been added to display the chat window
- You can now force the chat window to be displayed by holding down the X key
- Bug Fixes
- Players will now properly be notified when the Party Leader changes the games difficulty setting
- Fixed an issue that could sometimes prevent the last few monsters required to clear a bounty from displaying on the minimap
- Fixed an issue preventing Paragon levels and portraits from displaying on the Heroes Profile tab for offline players
- Fixed an issue causing Paragon portrait award toasts to pop up before a new portrait was actually earned
- Fixed an issue that was improperly limiting Community news posts to a character limit that was lower than intended
BUG FIXES
- Fixed an issue that was causing frame rate to cap at 60 FPS with Vertical Sync enabled