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Diablo 4 – Kvartalsuppdatering juni 2021

Den femte kvartalsuppdateringen från utvecklingen av Diablo 4 fokuserar på den konstnärliga och och stilistiska aspekten av spelet. Vi får bland annat reda på mer om:

  • Fördjupade möjligheter till karaktärsanpassning.
  • Tankegångar bakom skapandeprocessen av monster.
  • Utmaningar med realistisk ljussättning.
  • Detaljer och presentation av rustningar.
  • Storytelling via sekvenser renderade direkt i Diablo 4:s spelmotor.

Det mesta demonstreras även via exempel i bild eller video. Några snabba punkter är:

  • As at this point the work is a very good representation of what you will see when the game is in your hands.
  • Players will customize the look of their character here in our exciting new Wardrobe system (Lair scene) that allows you to mix and match hundreds of armor components unique to your class, alongside custom color palettes to create the class fantasy that best represents your character.
  • You will be able to change the face of your character, the hairstyle, the facial hair (beards and eyebrows), and add jewelry (nose piercing or earrings), makeup, and body markings such as tattoos or body paint. You will also be able to change the color values of your character’s skin, eyes, hair/facial hair, and body markings.
  • Our dye system allows you to change the color palette of your armor pieces, such as changing silver to gold or replacing a white cloth for a black cloth, etc. Each part of the armor can be dyed, including the helmet, chest, gloves, legs, and boots.
  • Most of our story cutscenes will be rendered in our engine using the game models. In previous Diablo games, the high fidelity cinematic story moments were all pre-rendered. The Rogue Announce trailer was created entirely in our game engine.