Blizzard försvarar den senaste patchens omarbetning av karaktärernas attribut. I ett inlägg på det officiella battle.net-forumet skriver Nakatoir, en av Blizzards många Communit Manager, att antalet karaktär-builds inte blir färre i samband med omarbetningen av attribut-systemet.
This decision to change the core attributes and stats doesn’t limit build diversity because the same stats exist on items as before. If you wanted precision, now you want +crit, if you wanted defense, now you should aim to get armor. It is the same concept for all stats, if you wanted attack, just go for your core class stat.
What this change is intended to do is increase the item pool by making more items that are clearly not for your character, and subsequently making it easier for you to be able to determine if you should be using an item or not :) If you are a Wizard and get an item with Strength on it, you know immediately that this item is not really for you. It used to be that you would be sitting there analysing an item with +attack for a good 10 seconds or more only to figure out that it’s a bad item for you, but now it should only take a few moments to decide this.
We assure you though; this change will not affect the amount of build diversity in the game :)