En användare på battle.net-forumet ansåg att det fanns ett antal traits (som t.ex ökad skada mot en viss monstertyp) som var alltför situationsanpassade för att vara värda att spendera poäng i. Bashiok kunde inte annat än hålla med och förklarade att dessa redan traits tagits bort ur spelet.
There are a number of traits which are too situational to be deemed worthwhile to invest in. A few examples are:
– Increases damage against beasts.
– Increases damage against demons.
– Increases damage against undead.
We agree, and they were removed from Traits a while back. (not that you could have known that) So yay!
We don’t want traits (passives) to be boring. Even the ones that are pretty bland stat increase type passives, we try to make them feel weighty. Trait points are fairly rare, so that lets us make each point feel a lot sexier to spend. Even if they’re just standard +% stat passives, they’re BIG +% increases. But, there’s also a lot of traits that are fairly intricate in what they provide, and to no small degree can be game changers. Either way they’ll be a crucial component to any character build.
Vidare förklarade han att den trait som ökar din chans att hitta guld fortfarande finns kvar i spelet.
I’m very happy to hear this, but what of lucky and intimidation? They are also fairly controversial traits that increase noncombat related stats.
Lucky increases gold find by 10%. It’s tough to say how that kind of thing will balance out. It wouldn’t be worth taking until at least Nightmare, IMO, and even then a trait point is a fairly powerful thing. I don’t know if I’d spend it on gold find. But, that’s kind of a cool choice then, right?
Intimidation is… ??? I don’t have all traits memorized, and maybe it changed names. (or was removed)